Thursday, November 19, 2015

In-Class Video Game Violence Paper Sources, incorporating sources excercise


  • On The Washington Post’s website Max Fisher analyzes the graph displaying video game purchases vrs gun violence and finds that the trend line does not match the expected trend line if there was a relation between gun violence and video games.
  • On the Health Day’s website, Randy Dotinga mentions this in regards to a study on the relation between video games and teen health “The researchers found that the 22 kids who played video games the most each day were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically, although the effects were "quite small in magnitude," Przybylski said. He added that there's no way to know whether kids are drawn to video games because of their personalities, or whether video games alter their personalities.”
  • The article on the Council on Foreign Relations’s website mentions this in regards to gun violence in the US “But many gun rights proponents say these statistics do not indicate a cause-and-effect relationship and note that the rates of gun homicide and other gun crimes in the United States have dropped since highs in the early 1990s[Though this probably isn’t because of video games].”

Bibliography:

Becerril, Daniel. "U.S. Gun Policy: Global Comparisons." Council on Foreign Relations. Council on Foreign Relations, n.d. Web. 19 Nov. 2015.

Dotinga, Randy. "Violent Video Games Don't Influence Kids' Behavior: Study." Consumer HealthDay. HealthDay, 3 Apr. 2015. Web. 19 Nov. 2015.

Fisher, Max. "Ten-country Comparison Suggests There’s Little or No Link between Video Games and Gun Murders." Washington Post. The Washington Post, 17 Dec. 2012. Web. 19 Nov. 2015.

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